@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | IK Rig like Prototype Demo @SketchpunkLabs | Uploaded 5 years ago | Updated 1 day ago
Showing off a few weeks worth of work trying to implement something similar to IK-Rigs from Ubisoft's GDC demo two year back. So far, the concept works by having a set of universal data that can be animated, then pushed through IK solvers then apply the results back to an armature bones.

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IK Rig like Prototype DemoWebGL2 : 102 : ECS P6: Transform HierarchyWebGL2 : 108 : Armature LocomotionFun with WebGL 2.0 : 027 : Bezier Curves in 3DWebGL2 : 054 : Particle System with MeshesShader Blocks : 000 : Proof of ConceptFun with WebGL 2.0 - Prototyping - 360 Video TexturingWebGL2 : 137 : IK Rig - GroundingFun with WebGL 2.0 : 012 : Phong LightingBeastgrip Remix MK3WebGL2 : 088 : Directional Rim (Fresnel) LightingWebGL2 : 126 : Spring Movement

IK Rig like Prototype Demo @SketchpunkLabs