@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 102 : ECS P6: Transform Hierarchy @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Complex objects need to be nested together, so we create a new component that holds the data and a new system that will replace an existing system to tack on the functionality to add Parent-Child relationships and handle the transform hierarchy.



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WebGL2 : 102 : ECS P6: Transform HierarchyWebGL2 : 108 : Armature LocomotionFun with WebGL 2.0 : 027 : Bezier Curves in 3DWebGL2 : 054 : Particle System with MeshesShader Blocks : 000 : Proof of ConceptFun with WebGL 2.0 - Prototyping - 360 Video TexturingWebGL2 : 137 : IK Rig - GroundingFun with WebGL 2.0 : 012 : Phong LightingBeastgrip Remix MK3WebGL2 : 088 : Directional Rim (Fresnel) LightingWebGL2 : 126 : Spring MovementWebGL2 : 075 : Build a Particle System

WebGL2 : 102 : ECS P6: Transform Hierarchy @SketchpunkLabs