@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 108 : Armature Locomotion @SketchpunkLabs | Uploaded 6 years ago | Updated 3 hours ago
Today we finally have our armature take its first steps of movement. We explore the idea of tracking the movement of the feet during its animation cycle and when its within a close range to the floor we apply the foots current velocity to the armature. This mean, every step actually moves our model forward... or backwards. So our movement speed and direction can be driven purely on the animation and proximity to the floor.

======================================================
Links of Interest

https://www.youtube.com/watch?v=KLjTU0yKS00

https://www.youtube.com/watch?v=LNidsMesxSE

======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
WebGL2 : 108 : Armature LocomotionWebGL2 : 137 : IK Rig - GroundingWebGL2 : 126 : Spring MovementWebGL2 : 110 : Inverse Kinematics with Curve PlacementWebGL2 : 107 : Rotation MovementWebGL2 : 125 : Procedural IK Dance P2WebGL2 : 137.5 : IK Rigs - SpineWebGL2 : 105 : Bone / Skin WeightsRefactor Fungi 001

WebGL2 : 108 : Armature Locomotion @SketchpunkLabs