SketchpunkLabs | WebGL2 : 105 : Bone / Skin Weights @SketchpunkLabs | Uploaded 6 years ago | Updated 3 hours ago
In this video we discuss a method in how to connect and weight vertices to armature bones. This will make it easier to procedurally generate meshes that we can manipulate with our armature system.
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
In this video we discuss a method in how to connect and weight vertices to armature bones. This will make it easier to procedurally generate meshes that we can manipulate with our armature system.
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20