@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 105 : Bone / Skin Weights @SketchpunkLabs | Uploaded 6 years ago | Updated 3 hours ago
In this video we discuss a method in how to connect and weight vertices to armature bones. This will make it easier to procedurally generate meshes that we can manipulate with our armature system.

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WebGL2 : 105 : Bone / Skin WeightsRefactor Fungi 001

WebGL2 : 105 : Bone / Skin Weights @SketchpunkLabs