SketchpunkLabs | WebGL2 : 107 : Rotation Movement @SketchpunkLabs | Uploaded July 2018 | Updated October 2024, 6 days ago.
Today we explore rotation motion. We take the idea of how a wheel works and apply to sphere. We use a bit of math to calculate a spheres moving velocity / direction based on the rate of rotation being applied to the sphere. This allows the sphere (or wheel) to rotate and move in sync with each other which makes the simulation of movement look real.
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Links of Interest
andreashackel.de/tech-art/stripes-shader-1
youtube.com/watch?v=KLjTU0yKS00
youtube.com/watch?v=LNidsMesxSE
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GitHub :: github.com/sketchpunk/FunWithWebGL2
Patreon :: patreon.com/sketchpunk
Twitter :: twitter.com/SketchpunkLabs
Tumblr :: sketchpunklabs.tumblr.com
Trello :: trello.com/b/zcTUPpFy/fun-with-webgl-20
Today we explore rotation motion. We take the idea of how a wheel works and apply to sphere. We use a bit of math to calculate a spheres moving velocity / direction based on the rate of rotation being applied to the sphere. This allows the sphere (or wheel) to rotate and move in sync with each other which makes the simulation of movement look real.
======================================================
Links of Interest
andreashackel.de/tech-art/stripes-shader-1
youtube.com/watch?v=KLjTU0yKS00
youtube.com/watch?v=LNidsMesxSE
======================================================
GitHub :: github.com/sketchpunk/FunWithWebGL2
Patreon :: patreon.com/sketchpunk
Twitter :: twitter.com/SketchpunkLabs
Tumblr :: sketchpunklabs.tumblr.com
Trello :: trello.com/b/zcTUPpFy/fun-with-webgl-20