@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 107 : Rotation Movement @SketchpunkLabs | Uploaded July 2018 | Updated October 2024, 6 days ago.
Today we explore rotation motion. We take the idea of how a wheel works and apply to sphere. We use a bit of math to calculate a spheres moving velocity / direction based on the rate of rotation being applied to the sphere. This allows the sphere (or wheel) to rotate and move in sync with each other which makes the simulation of movement look real.

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Links of Interest

andreashackel.de/tech-art/stripes-shader-1

youtube.com/watch?v=KLjTU0yKS00

youtube.com/watch?v=LNidsMesxSE

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GitHub :: github.com/sketchpunk/FunWithWebGL2
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WebGL2 : 107 : Rotation MovementWebGL2 : 076 : Noise Distortion FireWebGL2 : 125 : Procedural IK Dance P2WebGL2 : 064 : Impact Shield EffectWebGL2 : 090 : Normal Bump MappingNeed help with this LM386 circuit.WebGL2 : 073 : Mobius TorusmkRebuild - Phase 1 - Update 01WebGL2 : 137.5 : IK Rigs - SpineWebGL2 : 069 : Create Keyframe AnimatorWebGL2 : 105 : Bone / Skin WeightsShader Blocks : 001 : UI, Previews, Awesomeness, oh my

WebGL2 : 107 : Rotation Movement @SketchpunkLabs

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