@SketchpunkLabs
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SketchpunkLabs | WebGL2 : 125 : Procedural IK Dance P2 @SketchpunkLabs | Uploaded June 2019 | Updated October 2024, 6 days ago.
Now with much of our IK system built, we're going to explore recreating an example of procedural animated dance. Its something I found a long while back when I first started to learn about ik. Its a pretty cool experiment done in unity that depends on its IK system and various other things that exists in the C# language. So we'll step though building a simple version purely with javascript and webgl. This is a fun example of building a semi complicated procedural animation.

In the second part, we're going to focus on moving the spine and the arms.
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Links of Interest
github.com/keijiro/PuppetTest

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WebGL2 : 125 : Procedural IK Dance P2WebGL2 : 064 : Impact Shield EffectWebGL2 : 090 : Normal Bump MappingNeed help with this LM386 circuit.WebGL2 : 073 : Mobius TorusmkRebuild - Phase 1 - Update 01WebGL2 : 137.5 : IK Rigs - SpineWebGL2 : 069 : Create Keyframe AnimatorWebGL2 : 105 : Bone / Skin WeightsShader Blocks : 001 : UI, Previews, Awesomeness, oh myFun with WebGL 2.0 : 003 : The Shaders Part 2Refactor Fungi 001

WebGL2 : 125 : Procedural IK Dance P2 @SketchpunkLabs

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