@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 073 : Mobius Torus @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Doing another self challenge to recreate an effect I saw someone else create. Using a lot of what we've done in the past to create procedurally generated meshes.

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Links of Interest

https://twitter.com/beesandbombs/status/959126085438001152


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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
WebGL2 : 073 : Mobius TorusmkRebuild - Phase 1 - Update 01WebGL2 : 137.5 : IK Rigs - SpineWebGL2 : 069 : Create Keyframe AnimatorWebGL2 : 105 : Bone / Skin WeightsShader Blocks : 001 : UI, Previews, Awesomeness, oh myFun with WebGL 2.0 : 003 : The Shaders Part 2Refactor Fungi 001WebGL2 : 063 : Animated Shield EffectWebGL2 : 093 : Deferred Lighting

WebGL2 : 073 : Mobius Torus @SketchpunkLabs