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SketchpunkLabs | Shader Blocks : 001 : UI, Previews, Awesomeness, oh my @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Here's the first progress of Shader Blocks. Lots of changed since the proof of concept version from the first video.

First of all, i refactored Fungi down into something I'm calling Fungi Mini, that will handle the webgl 2.0 rendering for me.

Secondly, The UI has been redone. Not only is it a blatant rip off of shader forge, its also theme-able. So we can change the over all look by adding a new css file. Even the connector lines have been updated to do the arc turns just like shader forge... what can I say, shader forge's UI is just very awesome.

Nodes got a big overhaul as well, we got preview rendering just for that node, some nodes can be turned into variables and we have user input available as well.

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GitHub :: https://github.com/sketchpunk/ShaderBlocks
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Shader Blocks : 001 : UI, Previews, Awesomeness, oh myFun with WebGL 2.0 : 003 : The Shaders Part 2Refactor Fungi 001WebGL2 : 063 : Animated Shield EffectWebGL2 : 093 : Deferred Lighting

Shader Blocks : 001 : UI, Previews, Awesomeness, oh my @SketchpunkLabs