SketchpunkLabs | Shader Blocks : 001 : UI, Previews, Awesomeness, oh my @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Here's the first progress of Shader Blocks. Lots of changed since the proof of concept version from the first video.
First of all, i refactored Fungi down into something I'm calling Fungi Mini, that will handle the webgl 2.0 rendering for me.
Secondly, The UI has been redone. Not only is it a blatant rip off of shader forge, its also theme-able. So we can change the over all look by adding a new css file. Even the connector lines have been updated to do the arc turns just like shader forge... what can I say, shader forge's UI is just very awesome.
Nodes got a big overhaul as well, we got preview rendering just for that node, some nodes can be turned into variables and we have user input available as well.
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GitHub :: https://github.com/sketchpunk/ShaderBlocks
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Here's the first progress of Shader Blocks. Lots of changed since the proof of concept version from the first video.
First of all, i refactored Fungi down into something I'm calling Fungi Mini, that will handle the webgl 2.0 rendering for me.
Secondly, The UI has been redone. Not only is it a blatant rip off of shader forge, its also theme-able. So we can change the over all look by adding a new css file. Even the connector lines have been updated to do the arc turns just like shader forge... what can I say, shader forge's UI is just very awesome.
Nodes got a big overhaul as well, we got preview rendering just for that node, some nodes can be turned into variables and we have user input available as well.
======================================================
GitHub :: https://github.com/sketchpunk/ShaderBlocks
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/