@SketchpunkLabs
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SketchpunkLabs | Fun with WebGL 2.0 : 027 : Bezier Curves in 3D @SketchpunkLabs | Uploaded 7 years ago | Updated 1 day ago
Going to start our journey into splines, but to get there we need to start creating curves in 3d. The building blocks of splines are cubic bezier curves spliced together to make long curves as long as you need them. So thats what we need first, build a simple bezier curve plus the ui editor to modify it in real time.

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Other References

Coding Math: Episode 19 - Bezier Curves
https://www.youtube.com/watch?v=dXECQRlmIaE

Bezier Path Algorithms
http://devmag.org.za/2011/06/23/bzier-path-algorithms/

bezierjs
http://pomax.github.io/bezierjs/

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Fun with WebGL 2.0 : 027 : Bezier Curves in 3DWebGL2 : 054 : Particle System with MeshesShader Blocks : 000 : Proof of ConceptFun with WebGL 2.0 - Prototyping - 360 Video TexturingWebGL2 : 137 : IK Rig - GroundingFun with WebGL 2.0 : 012 : Phong LightingBeastgrip Remix MK3WebGL2 : 088 : Directional Rim (Fresnel) LightingWebGL2 : 126 : Spring MovementWebGL2 : 075 : Build a Particle SystemWebGL2 : 110 : Inverse Kinematics with Curve PlacementFun with WebGL 2.0 : 002 : Animation loop

Fun with WebGL 2.0 : 027 : Bezier Curves in 3D @SketchpunkLabs