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SketchpunkLabs | Fun with WebGL 2.0 : 012 : Phong Lighting @SketchpunkLabs | Uploaded 7 years ago | Updated 1 day ago
In Today's lesson we get to learning how to apply lighting to our 3d models. We will explore the 3 staged of Phong lighting: Ambient, Diffused and Specular.

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Model by Enthymeme
http://www.blendswap.com/blends/view/73788

Lighting in WebGL
https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial/Lighting_in_WebGL

Modern OpenGL 07 More Lighting: Ambient, Specular, Attenuation, Gamma
http://www.tomdalling.com/blog/modern-opengl/07-more-lighting-ambient-specular-attenuation-gamma/

Basic Lighting
https://learnopengl.com/#!Lighting/Basic-Lighting

WebGL Lesson 7 basic directional and ambient lighting
http://learningwebgl.com/blog/?p=68

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Fun with WebGL 2.0 : 012 : Phong Lighting @SketchpunkLabs