@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 088 : Directional Rim (Fresnel) Lighting @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
We continue using the planet from the previous video to explore adding rim lighting to the sphere. Then I step through the idea on how to limit the rim lighting only to parts of the model that is in direct sight of the light source.

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Links of Interest


http://learningthreejs.com/blog/2013/09/16/how-to-make-the-earth-in-webgl/

http://planetpixelemporium.com/planets.html

https://openglcolor.mpeters.me/


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WebGL2 : 088 : Directional Rim (Fresnel) Lighting @SketchpunkLabs