SketchpunkLabs | WebGL2 : 088 : Directional Rim (Fresnel) Lighting @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
We continue using the planet from the previous video to explore adding rim lighting to the sphere. Then I step through the idea on how to limit the rim lighting only to parts of the model that is in direct sight of the light source.
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Links of Interest
http://learningthreejs.com/blog/2013/09/16/how-to-make-the-earth-in-webgl/
http://planetpixelemporium.com/planets.html
https://openglcolor.mpeters.me/
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
We continue using the planet from the previous video to explore adding rim lighting to the sphere. Then I step through the idea on how to limit the rim lighting only to parts of the model that is in direct sight of the light source.
======================================================
Links of Interest
http://learningthreejs.com/blog/2013/09/16/how-to-make-the-earth-in-webgl/
http://planetpixelemporium.com/planets.html
https://openglcolor.mpeters.me/
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20