@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 054 : Particle System with Meshes @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
We continue building up our particle system and in today's video we rewrite our emitter to handle applying instancing and transform feedback to mesh data instead of points. This allows our particle to consist of any three dimensional shape you want to animate in a particle fashion. This allows us to be able to do really fun effects down the line but for now we'll start simple with just a quad (two triangles) as the mesh we'll apply to our particle system.
======================================================

GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/
WebGL2 : 054 : Particle System with MeshesShader Blocks : 000 : Proof of ConceptFun with WebGL 2.0 - Prototyping - 360 Video TexturingWebGL2 : 137 : IK Rig - GroundingFun with WebGL 2.0 : 012 : Phong LightingBeastgrip Remix MK3WebGL2 : 088 : Directional Rim (Fresnel) LightingWebGL2 : 126 : Spring MovementWebGL2 : 075 : Build a Particle SystemWebGL2 : 110 : Inverse Kinematics with Curve PlacementFun with WebGL 2.0 : 002 : Animation loopWebGL2 : 107 : Rotation Movement

WebGL2 : 054 : Particle System with Meshes @SketchpunkLabs