@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 051 : Transform Manipulator with Ray Intersection @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Bonus video related to ray intersections. This time we take an old example of how to build a manipulator ui control but instead of using picking to tell that you clicked on it, we will use rays and a bit of math to determine which axis OR plane you want to move your object. We build the UI tool further where we can attach a renderable to it and then move it around our scene.
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Links of interest

https://www.youtube.com/watch?v=Rw7KjHLFV4g

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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
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WebGL2 : 051 : Transform Manipulator with Ray IntersectionFun with WebGL 2.0 : 009 : The CubeFun with WebGL 2.0 : 018 : WebVR with HTC ViveFun with WebGL 2.0 : 025 : MRT & Post EffectsWebGL2 : 095 : Cylinder Wrapping and TapperingWebGL2 : 096 : Infinite TerrainWebGL2 : 091 : Basic Terrain EditorWebGL2 : 081 : Tron Line ShaderOpen Xortex - Update 002WebGL2 : 106 : Procedural AnimationWebGL2 : 068 : Voxel Wave (Cube Wave Challenge)WebGL2 : 120 : Swarm Attack

WebGL2 : 051 : Transform Manipulator with Ray Intersection @SketchpunkLabs