SketchpunkLabs | WebGL2 : 051 : Transform Manipulator with Ray Intersection @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Bonus video related to ray intersections. This time we take an old example of how to build a manipulator ui control but instead of using picking to tell that you clicked on it, we will use rays and a bit of math to determine which axis OR plane you want to move your object. We build the UI tool further where we can attach a renderable to it and then move it around our scene.
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Links of interest
https://www.youtube.com/watch?v=Rw7KjHLFV4g
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/
Bonus video related to ray intersections. This time we take an old example of how to build a manipulator ui control but instead of using picking to tell that you clicked on it, we will use rays and a bit of math to determine which axis OR plane you want to move your object. We build the UI tool further where we can attach a renderable to it and then move it around our scene.
=======================================================
Links of interest
https://www.youtube.com/watch?v=Rw7KjHLFV4g
=======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/