@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 106 : Procedural Animation @SketchpunkLabs | Uploaded 6 years ago | Updated 3 hours ago
Today we begin working procedural animations for our armature system. This means we create animations for our bones with nothing but code. This is also known as Forward Kinematics. In the end, we will create a walk cycle based on solely on rotations and timing. I'll also show full body jogging and ninja running :)

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Links of Interest

https://www.youtube.com/watch?v=4oCo1j8xGew

https://www.youtube.com/watch?v=KLjTU0yKS00

https://www.youtube.com/watch?v=LNidsMesxSE

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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
WebGL2 : 106 : Procedural AnimationWebGL2 : 120 : Swarm AttackWebGL2 : 137.1 : IK Rig - HipsWebGL2 : 127 : Spring RotationWebGL2 : 136 : Quaternion Swing and TwistWebGL2 : 122 : IK Solver AimWebGL2 : 137.6 : IK Rigs - Head & SpringsWebGL2 : 117 : Arc Circle IK SolverWebGL 3D Painting PrototypeWebGL2 : 137.0 : IK Rigs IntroWebGL2 : 134 : Data Texture Skin AnimationIK Rig - Prototype Demo

WebGL2 : 106 : Procedural Animation @SketchpunkLabs