SketchpunkLabs | WebGL2 : 106 : Procedural Animation @SketchpunkLabs | Uploaded 6 years ago | Updated 3 hours ago
Today we begin working procedural animations for our armature system. This means we create animations for our bones with nothing but code. This is also known as Forward Kinematics. In the end, we will create a walk cycle based on solely on rotations and timing. I'll also show full body jogging and ninja running :)
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Links of Interest
https://www.youtube.com/watch?v=4oCo1j8xGew
https://www.youtube.com/watch?v=KLjTU0yKS00
https://www.youtube.com/watch?v=LNidsMesxSE
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
Today we begin working procedural animations for our armature system. This means we create animations for our bones with nothing but code. This is also known as Forward Kinematics. In the end, we will create a walk cycle based on solely on rotations and timing. I'll also show full body jogging and ninja running :)
======================================================
Links of Interest
https://www.youtube.com/watch?v=4oCo1j8xGew
https://www.youtube.com/watch?v=KLjTU0yKS00
https://www.youtube.com/watch?v=LNidsMesxSE
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20