@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 120 : Swarm Attack @SketchpunkLabs | Uploaded 5 years ago | Updated 3 hours ago
Exploring the idea of swarms, which at is core are just particles that follow some sort of direction. So we first put together the basics of our system, the data and how to make the swarm move from target to target. Then we explore the idea of the swarm moving in some shape. Then in the end we let our swarm form itself into a spiral for a rush attack or a tentacle for a whip attack then returning back to its default swarm movement.

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Links of Interest

https://80.lv/articles/animating-beasts-using-the-procedural-way-in-unity/

https://twitter.com/Makan_Gilani

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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
WebGL2 : 120 : Swarm AttackWebGL2 : 137.1 : IK Rig - HipsWebGL2 : 127 : Spring RotationWebGL2 : 136 : Quaternion Swing and TwistWebGL2 : 122 : IK Solver AimWebGL2 : 137.6 : IK Rigs - Head & SpringsWebGL2 : 117 : Arc Circle IK SolverWebGL 3D Painting PrototypeWebGL2 : 137.0 : IK Rigs IntroWebGL2 : 134 : Data Texture Skin AnimationIK Rig - Prototype DemoWebGL2 : 119 : Three Bone IK Solver

WebGL2 : 120 : Swarm Attack @SketchpunkLabs