SketchpunkLabs | WebGL2 : 117 : Arc Circle IK Solver @SketchpunkLabs | Uploaded October 2018 | Updated October 2024, 6 days ago.
Continuing procedural animations with inverse kinematics, we explore a solver I put together that arcs the bones towards the target. The distance will determine if the bones will be rotated on an arc or more like a circle. This is great for tentacles or whatever else you can come up with. This is the second of 4 solvers that will be part of our ubisoft's recreation of IK Rigs.
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GitHub :: github.com/sketchpunk/FunWithWebGL2
Patreon :: patreon.com/sketchpunk
Twitter :: twitter.com/SketchpunkLabs
Tumblr :: sketchpunklabs.tumblr.com
Continuing procedural animations with inverse kinematics, we explore a solver I put together that arcs the bones towards the target. The distance will determine if the bones will be rotated on an arc or more like a circle. This is great for tentacles or whatever else you can come up with. This is the second of 4 solvers that will be part of our ubisoft's recreation of IK Rigs.
======================================================
GitHub :: github.com/sketchpunk/FunWithWebGL2
Patreon :: patreon.com/sketchpunk
Twitter :: twitter.com/SketchpunkLabs
Tumblr :: sketchpunklabs.tumblr.com