@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL 2.0 : 044 : Ray to Triangle Intersection @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
We continue learning ray intersections by determining if the intersection point is within the range of a triangle that exists in our scene. We explore two different algorithm to achieve this goal, Edge Checking and Barycentric Coordinates. We step through the algorithms and visualize certain bits to try to understand how they work.

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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
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WebGL 2.0 : 044 : Ray to Triangle IntersectionWebGL 2 : 053 : Instanced Particles with TransformFeedbackFun with WebGL 2.0 : 019 : Vive Roomscale in WebVRWebGL 2 : 052 : Create Particle Systems with TransformFeedbackWebGL2 : 072 : Octave Noise Texture GenerationWebGL2 : 084 : Hex SphereFun with WebGL 2.0 : 021 : Htc Vive ControllerFun with WebGL 2.0 : 037 : King Kais Planet CompleteWebGL2 : 134 : Data Texture Skin AnimationFun with WebGL 2.0 : 034 : Loop Dynamic Road Path ShapeFun with WebGL 2.0 : 004 : Lines to GridsFun with WebGL 2.0 : 026 : Gadget, Widget, Control, Gizmo, Manipulator

WebGL 2.0 : 044 : Ray to Triangle Intersection @SketchpunkLabs