@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL 2 : 052 : Create Particle Systems with TransformFeedback @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Going to start a sub series related to doing special effects in webgl. To create effects we need to first build a particle system that can handle all the data and interpolate between different states. We're going to explore a new feature to WebGL 2.0 called TransfromFeedback that allows us to have our vertex shader calculate our current state BUT save it so a gpu buffer so as programmers we do not need to have the cpu handle the animations, have it all completely handled in the gpu.

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WebGL 2 : 052 : Create Particle Systems with TransformFeedbackWebGL2 : 072 : Octave Noise Texture GenerationWebGL2 : 084 : Hex SphereFun with WebGL 2.0 : 021 : Htc Vive ControllerFun with WebGL 2.0 : 037 : King Kais Planet CompleteWebGL2 : 134 : Data Texture Skin AnimationFun with WebGL 2.0 : 034 : Loop Dynamic Road Path ShapeFun with WebGL 2.0 : 004 : Lines to GridsFun with WebGL 2.0 : 026 : Gadget, Widget, Control, Gizmo, ManipulatorIK Rig - Prototype DemoWebGL2 : 070.1 : More Noise Texture GenerationWebGL2 : 080 : Generate Topographic Map Tiles

WebGL 2 : 052 : Create Particle Systems with TransformFeedback @SketchpunkLabs