SketchpunkLabs | WebGL 2 : 052 : Create Particle Systems with TransformFeedback @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Going to start a sub series related to doing special effects in webgl. To create effects we need to first build a particle system that can handle all the data and interpolate between different states. We're going to explore a new feature to WebGL 2.0 called TransfromFeedback that allows us to have our vertex shader calculate our current state BUT save it so a gpu buffer so as programmers we do not need to have the cpu handle the animations, have it all completely handled in the gpu.
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/
Going to start a sub series related to doing special effects in webgl. To create effects we need to first build a particle system that can handle all the data and interpolate between different states. We're going to explore a new feature to WebGL 2.0 called TransfromFeedback that allows us to have our vertex shader calculate our current state BUT save it so a gpu buffer so as programmers we do not need to have the cpu handle the animations, have it all completely handled in the gpu.
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/