@SketchpunkLabs
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SketchpunkLabs | IK Rig - Prototype Demo @SketchpunkLabs | Uploaded 4 years ago | Updated 3 hours ago
Here is my prototype of my IK Rig system build from scratch using web technologies, WebGL and Javascript. This project was inspired by a GDC talk from ubisoft showing of an animation system they called IK Rigs. So I've spent over a year trying to piece together a system to replicate some of the features that they demonstrated. So this video is to show off and get people excited about the prospects of what a system like this can do.

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Ubisoft's GDC Talk about their IK Rigs
https://www.youtube.com/watch?v=KLjTU0yKS00

IK Rig Demo
http://fungi.sketchpunk.com/demo/ik/ik_retarget.html

Stride Control Test
http://fungi.sketchpunk.com/demo/ik/stride_test.html

Various Single Pass IK Solvers
http://fungi.sketchpunk.com/demo/ik_solvers/chain_demo.html

Source code
https://github.com/sketchpunk/fungi


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IK Rig - Prototype DemoWebGL2 : 119 : Three Bone IK SolverWebGL2 : 137.3 : IK Rigs - FeetWebGL2 : 129 : Spring Bone ChainWebGL2 : 132 : Animation RetargetingWebGL2 : 121 : Rotation NoiseWebGL2 : 104 : Texture ArraysWebGL2 : 131 : Soft Body PhysicsWebGL2 : 133 : Saving Retargeted AnimationWebGL2 : 135 : Quaternion Inverse Direction000 : INTRO : WebGL 2 WebGPUWebGL2 : 112 : Quaternion Hinge Constraint / Limit

IK Rig - Prototype Demo @SketchpunkLabs