SketchpunkLabs | WebGL2 : 133 : Saving Retargeted Animation @SketchpunkLabs | Uploaded 4 years ago | Updated 3 hours ago
In the last video we explored how to retarget animation from one character onto another. In this video we're going to continue by saving the data back out into a new GLTF json & bin file so we can run the animations on our target meshes without redoing the retargeting. We're going to step through the process of creating a new animation object from our retargeting, then step through a custom made GLTF export to save out the animation and its armature. Then finally we learn how to generate JSON and Binary files in javascript and start a download process to save the files onto your desktop without any backend servers, purely client side file saving.
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
In the last video we explored how to retarget animation from one character onto another. In this video we're going to continue by saving the data back out into a new GLTF json & bin file so we can run the animations on our target meshes without redoing the retargeting. We're going to step through the process of creating a new animation object from our retargeting, then step through a custom made GLTF export to save out the animation and its armature. Then finally we learn how to generate JSON and Binary files in javascript and start a download process to save the files onto your desktop without any backend servers, purely client side file saving.
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20