@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 133 : Saving Retargeted Animation @SketchpunkLabs | Uploaded 4 years ago | Updated 3 hours ago
In the last video we explored how to retarget animation from one character onto another. In this video we're going to continue by saving the data back out into a new GLTF json & bin file so we can run the animations on our target meshes without redoing the retargeting. We're going to step through the process of creating a new animation object from our retargeting, then step through a custom made GLTF export to save out the animation and its armature. Then finally we learn how to generate JSON and Binary files in javascript and start a download process to save the files onto your desktop without any backend servers, purely client side file saving.


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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
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WebGL2 : 133 : Saving Retargeted AnimationWebGL2 : 135 : Quaternion Inverse Direction000 : INTRO : WebGL 2 WebGPUWebGL2 : 112 : Quaternion Hinge Constraint / LimitWebGL2 : 113 : Quaternion Ball Constraint / Limit001 : A Triangle : WebGL 2 WebGPUWebGL2 : 111 : Quaternion Cone ConstraintWebGL2 : 115 : ECS Bone/Joint EntityWebGL2 : 128 : Spring - Jiggle - Dynamic BoneWebGL2 : 109 : Inverse KinematicsIK Rig like Prototype DemoWebGL2 : 108 : Armature Locomotion

WebGL2 : 133 : Saving Retargeted Animation @SketchpunkLabs