SketchpunkLabs | WebGL2 : 111 : Quaternion Cone Constraint @SketchpunkLabs | Uploaded August 2018 | Updated October 2024, 6 days ago.
In this video we start exploring ways to limit the amount of rotation that can be done with our armature. Today we try our hand at trying to setup a cone constraint that will limit how much rotation that can be applied and if the rotation is over the limit, snap the rotation to the closest point of the cone's base.
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GitHub :: github.com/sketchpunk/FunWithWebGL2
Patreon :: patreon.com/sketchpunk
Twitter :: twitter.com/SketchpunkLabs
Tumblr :: sketchpunklabs.tumblr.com
Trello :: trello.com/b/zcTUPpFy/fun-with-webgl-20
In this video we start exploring ways to limit the amount of rotation that can be done with our armature. Today we try our hand at trying to setup a cone constraint that will limit how much rotation that can be applied and if the rotation is over the limit, snap the rotation to the closest point of the cone's base.
======================================================
GitHub :: github.com/sketchpunk/FunWithWebGL2
Patreon :: patreon.com/sketchpunk
Twitter :: twitter.com/SketchpunkLabs
Tumblr :: sketchpunklabs.tumblr.com
Trello :: trello.com/b/zcTUPpFy/fun-with-webgl-20