@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL 2.0 : 045 : Ray to Quad / Square / Rect and Circle Intersection @SketchpunkLabs | Uploaded 6 years ago | Updated 2 days ago
We continue with ray intersections by finding where on a square or circle the mouse clicks on. We explore some of the math and visually see how it all works.

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* [Fungi Git Change 1](https://github.com/sketchpunk/FunWithWebGL2/commit/e624e91009359105a7efaf2020fb994940b190a6)

* [Fungi Git Change 2](https://github.com/sketchpunk/FunWithWebGL2/commit/0b4c31be6fdd16efacd88fba4ddc483577c9c764)

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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/
WebGL 2.0 : 045 : Ray to Quad / Square / Rect and Circle IntersectionWebGL2 : 128 : Spring - Jiggle - Dynamic BoneWebGL2 : 109 : Inverse KinematicsIK Rig like Prototype DemoWebGL2 : 102 : ECS P6: Transform HierarchyWebGL2 : 108 : Armature LocomotionFun with WebGL 2.0 : 027 : Bezier Curves in 3DWebGL2 : 054 : Particle System with MeshesShader Blocks : 000 : Proof of ConceptFun with WebGL 2.0 - Prototyping - 360 Video TexturingWebGL2 : 137 : IK Rig - GroundingFun with WebGL 2.0 : 012 : Phong Lighting

WebGL 2.0 : 045 : Ray to Quad / Square / Rect and Circle Intersection @SketchpunkLabs