@SketchpunkLabs
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SketchpunkLabs | Fun with WebGL 2.0 : 014 : Texture Masks @SketchpunkLabs | Uploaded 7 years ago | Updated 2 days ago
Today we continue from last lesson's refactored code by using it to start playing around with textures in the form of masks. When using textures this way, you turn them into stencils or paint brushes that allows you to create some unqiue textures that are programmable.

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Fun with WebGL 2.0 : 014 : Texture MasksWebGL2 : 115 : ECS Bone/Joint EntityWebGL 2.0 : 045 : Ray to Quad / Square / Rect and Circle IntersectionWebGL2 : 128 : Spring - Jiggle - Dynamic BoneWebGL2 : 109 : Inverse KinematicsIK Rig like Prototype DemoWebGL2 : 102 : ECS P6: Transform HierarchyWebGL2 : 108 : Armature LocomotionFun with WebGL 2.0 : 027 : Bezier Curves in 3DWebGL2 : 054 : Particle System with MeshesShader Blocks : 000 : Proof of ConceptFun with WebGL 2.0 - Prototyping - 360 Video Texturing

Fun with WebGL 2.0 : 014 : Texture Masks @SketchpunkLabs