@SketchpunkLabs
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SketchpunkLabs | WebGL2 : 060 : Parse animations from GLTF Files @SketchpunkLabs | Uploaded 6 years ago | Updated 2 days ago
We want to start importing animations from blender, so we need to update our GLTF parser to be able to read out the animation information and translate it into something more developer friendly. Then we take some of the key frame animations and make a simple dirty animation loop that will animate one of the joints backed on keyframe rotation data, for fun we will add tweening to the mix.

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Links of Interest

https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations

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WebGL2 : 060 : Parse animations from GLTF FilesFun with WebGL 2.0 : 040 : Dual Quaternions with Skinning / BonesFun with WebGL 2.0 : 014 : Texture MasksWebGL2 : 115 : ECS Bone/Joint EntityWebGL 2.0 : 045 : Ray to Quad / Square / Rect and Circle IntersectionWebGL2 : 128 : Spring - Jiggle - Dynamic BoneWebGL2 : 109 : Inverse KinematicsIK Rig like Prototype DemoWebGL2 : 102 : ECS P6: Transform HierarchyWebGL2 : 108 : Armature LocomotionFun with WebGL 2.0 : 027 : Bezier Curves in 3DWebGL2 : 054 : Particle System with Meshes

WebGL2 : 060 : Parse animations from GLTF Files @SketchpunkLabs