SketchpunkLabs | WebGL2 : 112 : Quaternion Hinge Constraint / Limit @SketchpunkLabs | Uploaded 5 years ago | Updated 3 hours ago
In todays video we explore a way to limit the rotation of quaternion by using the idea of a hinge. This locks the rotation to one specific axis and then we can determine the low and high limits of rotation.
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
In todays video we explore a way to limit the rotation of quaternion by using the idea of a hinge. This locks the rotation to one specific axis and then we can determine the low and high limits of rotation.
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20