@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 112 : Quaternion Hinge Constraint / Limit @SketchpunkLabs | Uploaded 5 years ago | Updated 3 hours ago
In todays video we explore a way to limit the rotation of quaternion by using the idea of a hinge. This locks the rotation to one specific axis and then we can determine the low and high limits of rotation.


======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
WebGL2 : 112 : Quaternion Hinge Constraint / LimitWebGL2 : 113 : Quaternion Ball Constraint / Limit001 : A Triangle : WebGL 2 WebGPUWebGL2 : 111 : Quaternion Cone ConstraintWebGL2 : 115 : ECS Bone/Joint EntityWebGL2 : 128 : Spring - Jiggle - Dynamic BoneWebGL2 : 109 : Inverse KinematicsIK Rig like Prototype DemoWebGL2 : 108 : Armature LocomotionWebGL2 : 137 : IK Rig - GroundingWebGL2 : 126 : Spring MovementWebGL2 : 110 : Inverse Kinematics with Curve Placement

WebGL2 : 112 : Quaternion Hinge Constraint / Limit @SketchpunkLabs