SketchpunkLabs | WebGL2 : 113 : Quaternion Ball Constraint / Limit @SketchpunkLabs | Uploaded 5 years ago | Updated 3 hours ago
In this video we are going to explore one more constraint, this one is called a ball constraint. The basic idea is by slicing a piece of the sphere away and the hole that it creates is our limit of movement.
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
In this video we are going to explore one more constraint, this one is called a ball constraint. The basic idea is by slicing a piece of the sphere away and the hole that it creates is our limit of movement.
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20