SketchpunkLabs | WebGL2 : 121 : Rotation Noise @SketchpunkLabs | Uploaded 5 years ago | Updated 3 hours ago
Today I want to play around with the idea of using perlin noise on rotation. We learn how to apply it a single object then experiment with applying the same idea to skeleton bones to create a random moving tentacle or tail.
First tutorial using the new fungi engine. So syntax will look different.
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Today I want to play around with the idea of using perlin noise on rotation. We learn how to apply it a single object then experiment with applying the same idea to skeleton bones to create a random moving tentacle or tail.
First tutorial using the new fungi engine. So syntax will look different.
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/