SketchpunkLabs | WebGL2 : 080 : Generate Topographic Map Tiles @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Breath of the wild has a very cool map system and I love the topographic look of it. So I tried to create a way that I can turn 3D terrain chunks into 2D topographic map tiles that can be stitched together to build a world map that has a 1:1 relationship with the 3D terrain. This would allow to make markers or way points that is very accurate.
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Links of Interest
https://www.gamedev.net/forums/topic/529926-terrain-contour-lines-using-pixel-shader/
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
Breath of the wild has a very cool map system and I love the topographic look of it. So I tried to create a way that I can turn 3D terrain chunks into 2D topographic map tiles that can be stitched together to build a world map that has a 1:1 relationship with the 3D terrain. This would allow to make markers or way points that is very accurate.
=====================================================
Links of Interest
https://www.gamedev.net/forums/topic/529926-terrain-contour-lines-using-pixel-shader/
=====================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20