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SketchpunkLabs | WebGL2 : 080 : Generate Topographic Map Tiles @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Breath of the wild has a very cool map system and I love the topographic look of it. So I tried to create a way that I can turn 3D terrain chunks into 2D topographic map tiles that can be stitched together to build a world map that has a 1:1 relationship with the 3D terrain. This would allow to make markers or way points that is very accurate.

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Links of Interest

https://www.gamedev.net/forums/topic/529926-terrain-contour-lines-using-pixel-shader/

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WebGL2 : 080 : Generate Topographic Map TilesWebGL2 : 103 : ECS P7 : MovementWebGL2 : 077 : Character Controller with Gamepad APIWebGL2 : 062 : Depth Testing / Intersection Highlight / Force Field EffectWebGL2 : 065 : 3D Knots ChallengeFun with WebGL 2.0 : 017 : Terrains & TriangleStripsWebGL2 : 066 : Basic Voxels Part 1Fun with WebGL 2.0 : 030 : Extruding on a Bezier Splines PathWebGL2 : 119 : Three Bone IK SolverFun with WebGL 2.0 : 007 : QuadsWebGL2 : 061 : Deferred Rendering, FBO Multisampling, Post EffectsWebGL 2.0 : 043 : Ray to Plane Intersection

WebGL2 : 080 : Generate Topographic Map Tiles @SketchpunkLabs