@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | Fun with WebGL 2.0 : 030 : Extruding on a Bezier Splines Path @SketchpunkLabs | Uploaded 7 years ago | Updated 1 day ago
Finally at the most fun use case for splines, Extruding a 2D shape along a spline to form a procedurally generated mesh that can be changed in real time.

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Fun with WebGL 2.0 : 030 : Extruding on a Bezier Splines PathWebGL2 : 119 : Three Bone IK SolverFun with WebGL 2.0 : 007 : QuadsWebGL2 : 061 : Deferred Rendering, FBO Multisampling, Post EffectsWebGL 2.0 : 043 : Ray to Plane IntersectionThingiverse makeitfloat challengeWebGL2 : 085 : Curved PathsFun with WebGL 2.0 : 008 : TextureWebGL2 : 137.3 : IK Rigs - FeetWebGL2 : 129 : Spring Bone ChainFun with WebGL 2.0 : 022 : Uniform Buffer Object (UBO)WebGL2 : 071: Ortho Projection and Isometric View

Fun with WebGL 2.0 : 030 : Extruding on a Bezier Splines Path @SketchpunkLabs