SketchpunkLabs | WebGL 2.0 : 043 : Ray to Plane Intersection @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Previously we began learning how to turn a mouse click into a raycast. Today we will continue that subjects and learn how to determine where in a 3d plane that ray intersects or collides. This is an important step since most intersection algorithms start with Ray to Plane before determining if there is a collision/intersection of any specific shape.
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### Links of Interest
Math for Game Developers - Bullet Collision Part 3 (Line/Plane Intersection)
https://www.youtube.com/watch?v=fIu_8b2n8ZM
Math for Game Developers - Bullet Whizzes (Projections)
https://www.youtube.com/watch?v=VTV1GTrrtBQ
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/
Previously we began learning how to turn a mouse click into a raycast. Today we will continue that subjects and learn how to determine where in a 3d plane that ray intersects or collides. This is an important step since most intersection algorithms start with Ray to Plane before determining if there is a collision/intersection of any specific shape.
======================================================
### Links of Interest
Math for Game Developers - Bullet Collision Part 3 (Line/Plane Intersection)
https://www.youtube.com/watch?v=fIu_8b2n8ZM
Math for Game Developers - Bullet Whizzes (Projections)
https://www.youtube.com/watch?v=VTV1GTrrtBQ
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/