@SketchpunkLabs
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SketchpunkLabs | WebGL 2.0 : 043 : Ray to Plane Intersection @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Previously we began learning how to turn a mouse click into a raycast. Today we will continue that subjects and learn how to determine where in a 3d plane that ray intersects or collides. This is an important step since most intersection algorithms start with Ray to Plane before determining if there is a collision/intersection of any specific shape.
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### Links of Interest
Math for Game Developers - Bullet Collision Part 3 (Line/Plane Intersection)
https://www.youtube.com/watch?v=fIu_8b2n8ZM

Math for Game Developers - Bullet Whizzes (Projections)
https://www.youtube.com/watch?v=VTV1GTrrtBQ

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WebGL 2.0 : 043 : Ray to Plane IntersectionThingiverse makeitfloat challengeWebGL2 : 085 : Curved PathsFun with WebGL 2.0 : 008 : TextureWebGL2 : 137.3 : IK Rigs - FeetWebGL2 : 129 : Spring Bone ChainFun with WebGL 2.0 : 022 : Uniform Buffer Object (UBO)WebGL2 : 071: Ortho Projection and Isometric ViewFun with WebGL 2.0 : 015 : Texture AtlasWebGL2 : 098 : ECS P2: Systems and AssemblagesFun WebGL 2 : 042 : ES6 Modules and Refactoring FungiFun with WebGL 2.0 : 031: Bezier Splines Simplification

WebGL 2.0 : 043 : Ray to Plane Intersection @SketchpunkLabs