@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | Fun with WebGL 2.0 : 015 : Texture Atlas @SketchpunkLabs | Uploaded 7 years ago | Updated 2 days ago
Today we start using a textures in a different way. We explore an optimization trick called a Texture Atlas, which is just a texture divided into sub textures. So we'll build a minecraft cube using an atlas, a game famous for using this type of texture.

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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
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Fun with WebGL 2.0 : 015 : Texture AtlasWebGL2 : 098 : ECS P2: Systems and AssemblagesFun WebGL 2 : 042 : ES6 Modules and Refactoring FungiFun with WebGL 2.0 : 031: Bezier Splines SimplificationLamp animationWebGL 2.0 : 044.1 : More Ray to Triangle IntersectionWebGL2 : 132 : Animation RetargetingFun with WebGL 2.0 : 050 : Ray intersect on Terrain ChunksWebGL 2 : 041 : Load Meshes / Skeletons from GLTFWebGL2 : 056 : Swaying Particle Textured GrassWebGL2 : 059 : Tweening, Easing, Emote Oh MyWebGL2 : 064.1 : Smarter Impact Shield Effect

Fun with WebGL 2.0 : 015 : Texture Atlas @SketchpunkLabs