@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | Fun with WebGL 2.0 : 050 : Ray intersect on Terrain Chunks @SketchpunkLabs | Uploaded 6 years ago | Updated 2 days ago
This is the final video in ray intersections. This time around we deal with something that isn't a shape that we can easy math our way into solving. This time around we need to do ray march testing to find the best possible intersection point on a hilly bit of terrain. Then we finish things off by seeing terrain chunks and a bit of terrain level of detail (LOD) ideas.

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Links of interest

https://www.youtube.com/watch?v=6E2zjfzMs7c&index=22&list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP

https://www.youtube.com/watch?v=DLKN0jExRIM&index=29&list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP

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Fun with WebGL 2.0 : 050 : Ray intersect on Terrain ChunksWebGL 2 : 041 : Load Meshes / Skeletons from GLTFWebGL2 : 056 : Swaying Particle Textured GrassWebGL2 : 059 : Tweening, Easing, Emote Oh MyWebGL2 : 064.1 : Smarter Impact Shield EffectUnity3D - Procedurally made hexagon in a circle grid pattern.getSource : Watts CurveWebGL2 : 121 : Rotation NoiseFirst assembly and boot up.Fun with WebGL 2.0 : 005 : TransformationWebGL2 : 104 : Texture ArraysWebGL2 : 131 : Soft Body Physics

Fun with WebGL 2.0 : 050 : Ray intersect on Terrain Chunks @SketchpunkLabs