SketchpunkLabs | Fun with WebGL 2.0 : 050 : Ray intersect on Terrain Chunks @SketchpunkLabs | Uploaded 6 years ago | Updated 2 days ago
This is the final video in ray intersections. This time around we deal with something that isn't a shape that we can easy math our way into solving. This time around we need to do ray march testing to find the best possible intersection point on a hilly bit of terrain. Then we finish things off by seeing terrain chunks and a bit of terrain level of detail (LOD) ideas.
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Links of interest
https://www.youtube.com/watch?v=6E2zjfzMs7c&index=22&list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP
https://www.youtube.com/watch?v=DLKN0jExRIM&index=29&list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/
This is the final video in ray intersections. This time around we deal with something that isn't a shape that we can easy math our way into solving. This time around we need to do ray march testing to find the best possible intersection point on a hilly bit of terrain. Then we finish things off by seeing terrain chunks and a bit of terrain level of detail (LOD) ideas.
======================================================
Links of interest
https://www.youtube.com/watch?v=6E2zjfzMs7c&index=22&list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP
https://www.youtube.com/watch?v=DLKN0jExRIM&index=29&list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/