SketchpunkLabs | WebGL2 : 056 : Swaying Particle Textured Grass @SketchpunkLabs | Uploaded 6 years ago | Updated 2 days ago
Continuing the previous video on billboarding, we create random particle quads touching the floor of our view space. Each particle uses a texture of blades of grass. Then we use our shader to skew our quad in a repeating pattern to simulate the idea of grass swaying in the wind.
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/
Continuing the previous video on billboarding, we create random particle quads touching the floor of our view space. Each particle uses a texture of blades of grass. Then we use our shader to skew our quad in a repeating pattern to simulate the idea of grass swaying in the wind.
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/