SketchpunkLabs | WebGL2 : 098 : ECS P2: Systems and Assemblages @SketchpunkLabs | Uploaded 6 years ago | Updated 2 days ago
With Components and Entities setup. Now we walk through that a system processes logic for components within entities. We also explore the idea of Assemblages, which is a class that handles creating entities with predefined components to make things easier to create new items. Then we tie it all together with a global ECS object that manages our Entities and Systems interactions.
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
With Components and Entities setup. Now we walk through that a system processes logic for components within entities. We also explore the idea of Assemblages, which is a class that handles creating entities with predefined components to make things easier to create new items. Then we tie it all together with a global ECS object that manages our Entities and Systems interactions.
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20