SketchpunkLabs | Fun with WebGL 2.0 : 031: Bezier Splines Simplification @SketchpunkLabs | Uploaded 7 years ago | Updated 2 days ago
In the previous lesson we learned how to extrude 2D paths along a bezier spline. Today we're going to take things a step further and simplify the amount of samples we need to create the curve as a mesh. This uses up less vertices on straight parts of the curve plus adds more vertices on the more curvy parts to smooth out the look.
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/
In the previous lesson we learned how to extrude 2D paths along a bezier spline. Today we're going to take things a step further and simplify the amount of samples we need to create the curve as a mesh. This uses up less vertices on straight parts of the curve plus adds more vertices on the more curvy parts to smooth out the look.
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/