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SketchpunkLabs | Fun with WebGL 2.0 : 022 : Uniform Buffer Object (UBO) @SketchpunkLabs | Uploaded 7 years ago | Updated 2 days ago
Today we learn to use a new feature in WebGL 2.0, the Uniform buffer object, also known as Uniform Blocks. This allows us to setup global uniform data that can be set once and used by multiple shaders. This is a great way to optimize our rendering by using less gpu calls by not setting those uniforms per shader per frame.

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Fun with WebGL 2.0 : 022 : Uniform Buffer Object (UBO)WebGL2 : 071: Ortho Projection and Isometric ViewFun with WebGL 2.0 : 015 : Texture AtlasWebGL2 : 098 : ECS P2: Systems and AssemblagesFun WebGL 2 : 042 : ES6 Modules and Refactoring FungiFun with WebGL 2.0 : 031: Bezier Splines SimplificationLamp animationWebGL 2.0 : 044.1 : More Ray to Triangle IntersectionWebGL2 : 132 : Animation RetargetingFun with WebGL 2.0 : 050 : Ray intersect on Terrain ChunksWebGL 2 : 041 : Load Meshes / Skeletons from GLTFWebGL2 : 056 : Swaying Particle Textured Grass

Fun with WebGL 2.0 : 022 : Uniform Buffer Object (UBO) @SketchpunkLabs