@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 085 : Curved Paths @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Lets have some fun playing around with NecessaryDisorder's trick in creating curves. We rebuild the idea in the browser in 2D, then we take it into 3D. Then we use that paths as a way to have a single particle travel along it then explode when it reaches the end of it path.

======================================================
Links of Interest

https://necessarydisorder.wordpress.com/2018/03/31/a-trick-to-get-looping-curves-with-lerp-and-delay/

https://twitter.com/n_disorder

======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
WebGL2 : 085 : Curved PathsFun with WebGL 2.0 : 008 : TextureWebGL2 : 137.3 : IK Rigs - FeetWebGL2 : 129 : Spring Bone ChainFun with WebGL 2.0 : 022 : Uniform Buffer Object (UBO)WebGL2 : 071: Ortho Projection and Isometric ViewFun with WebGL 2.0 : 015 : Texture AtlasWebGL2 : 098 : ECS P2: Systems and AssemblagesFun WebGL 2 : 042 : ES6 Modules and Refactoring FungiFun with WebGL 2.0 : 031: Bezier Splines SimplificationLamp animationWebGL 2.0 : 044.1 : More Ray to Triangle Intersection

WebGL2 : 085 : Curved Paths @SketchpunkLabs