@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | Fun with WebGL 2.0 : 007 : Quads @SketchpunkLabs | Uploaded 7 years ago | Updated 1 day ago
In today's lesson we start filling up our 3d space with new objects to render. We're moving onto using triangles to create a fundamental 3d shape, the quad. This is the most simplest shape we can create but its also the one shape that is the most versatile in our toolbox.

GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/
Fun with WebGL 2.0 : 007 : QuadsWebGL2 : 061 : Deferred Rendering, FBO Multisampling, Post EffectsWebGL 2.0 : 043 : Ray to Plane IntersectionThingiverse makeitfloat challengeWebGL2 : 085 : Curved PathsFun with WebGL 2.0 : 008 : TextureWebGL2 : 137.3 : IK Rigs - FeetWebGL2 : 129 : Spring Bone ChainFun with WebGL 2.0 : 022 : Uniform Buffer Object (UBO)WebGL2 : 071: Ortho Projection and Isometric ViewFun with WebGL 2.0 : 015 : Texture AtlasWebGL2 : 098 : ECS P2: Systems and Assemblages

Fun with WebGL 2.0 : 007 : Quads @SketchpunkLabs