@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 062 : Depth Testing / Intersection Highlight / Force Field Effect @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
In the last lesson we finally built up our deferred rendering and the ability to access depth data in post rendering. We continue by using the depth data to test geometry intersections to highlight then base on a threshold. This allows us to create an effect that mimics what you'd expect from a force field wall.

======================================================
Links of Interest

https://chrismflynn.wordpress.com/2012/09/06/fun-with-shaders-and-the-depth-buffer/

======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
WebGL2 : 062 : Depth Testing / Intersection Highlight / Force Field EffectWebGL2 : 065 : 3D Knots ChallengeFun with WebGL 2.0 : 017 : Terrains & TriangleStripsWebGL2 : 066 : Basic Voxels Part 1Fun with WebGL 2.0 : 030 : Extruding on a Bezier Splines PathWebGL2 : 119 : Three Bone IK SolverFun with WebGL 2.0 : 007 : QuadsWebGL2 : 061 : Deferred Rendering, FBO Multisampling, Post EffectsWebGL 2.0 : 043 : Ray to Plane IntersectionThingiverse makeitfloat challengeWebGL2 : 085 : Curved PathsFun with WebGL 2.0 : 008 : Texture

WebGL2 : 062 : Depth Testing / Intersection Highlight / Force Field Effect @SketchpunkLabs