@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 066 : Basic Voxels Part 1 @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Starting a new topic for the series. Today we explore all the theory and some code to build a basic 2D voxel chunk. I do some white boarding in this video to explain some ideas and concepts with dealing with voxels. Then in part 2 will modify what we have and bring our voxel chunk to render in 3D.

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WebGL2 : 066 : Basic Voxels Part 1Fun with WebGL 2.0 : 030 : Extruding on a Bezier Splines PathWebGL2 : 119 : Three Bone IK SolverFun with WebGL 2.0 : 007 : QuadsWebGL2 : 061 : Deferred Rendering, FBO Multisampling, Post EffectsWebGL 2.0 : 043 : Ray to Plane IntersectionThingiverse makeitfloat challengeWebGL2 : 085 : Curved PathsFun with WebGL 2.0 : 008 : TextureWebGL2 : 137.3 : IK Rigs - FeetWebGL2 : 129 : Spring Bone ChainFun with WebGL 2.0 : 022 : Uniform Buffer Object (UBO)

WebGL2 : 066 : Basic Voxels Part 1 @SketchpunkLabs