SketchpunkLabs | WebGL2 : 065 : 3D Knots Challenge @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Trying something different today, The other day Daniel of "Coding Train" did a coding challenge about creating 3D knots and have its creation animated. In his video he used P5 to do the 3D heavy work, but since I love procedurally generated meshes, I thought this would be a fun challenge to take what we have of fungi to implement these knots by calculating all the verts, connecting them to triangles then finish by animating it in a different way to display one segment of the knot at a time... clue, we don't update the vertex buffers at all ;)
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Links of Interest
https://www.youtube.com/watch?v=r6YMKr1X0VA
http://paulbourke.net/geometry/knots/
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trying something different today, The other day Daniel of "Coding Train" did a coding challenge about creating 3D knots and have its creation animated. In his video he used P5 to do the 3D heavy work, but since I love procedurally generated meshes, I thought this would be a fun challenge to take what we have of fungi to implement these knots by calculating all the verts, connecting them to triangles then finish by animating it in a different way to display one segment of the knot at a time... clue, we don't update the vertex buffers at all ;)
======================================================
Links of Interest
https://www.youtube.com/watch?v=r6YMKr1X0VA
http://paulbourke.net/geometry/knots/
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/