@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | Fun with WebGL 2.0 : 021 : Htc Vive Controller @SketchpunkLabs | Uploaded 7 years ago | Updated 1 day ago
Today we learn how to track Vive Controllers and check the state of all its buttons. We then create a simple gun with a shooting projectile and even create a sword. For extra fun we get an OBJ Mesh Model of the Vive controller to load up and use in our 3D canvas.
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Vive Controller Obj File
https://aframe.io/docs/0.5.0/components/vive-controls.html

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Fun with WebGL 2.0 : 021 : Htc Vive ControllerFun with WebGL 2.0 : 037 : King Kais Planet CompleteWebGL2 : 134 : Data Texture Skin AnimationFun with WebGL 2.0 : 034 : Loop Dynamic Road Path ShapeFun with WebGL 2.0 : 004 : Lines to GridsFun with WebGL 2.0 : 026 : Gadget, Widget, Control, Gizmo, ManipulatorIK Rig - Prototype DemoWebGL2 : 070.1 : More Noise Texture GenerationWebGL2 : 080 : Generate Topographic Map TilesWebGL2 : 103 : ECS P7 : MovementWebGL2 : 077 : Character Controller with Gamepad APIWebGL2 : 062 : Depth Testing / Intersection Highlight / Force Field Effect

Fun with WebGL 2.0 : 021 : Htc Vive Controller @SketchpunkLabs