@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | Fun with WebGL 2.0 : 019 : Vive Roomscale in WebVR @SketchpunkLabs | Uploaded 7 years ago | Updated 1 day ago
We're continuing our trip threw WebVR and the next stop is to explore room scale. The idea is pretty simple, you simulate the amount of play space you have setup with the vive and create a virtual stage that determines the range in which you can walk around. Then we do a lil bit of head tracking so we can determine how close we are to the edges of our stage. We fade the stage in based on how close we are to its edges, a poor man's chaperone feature.

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Fun with WebGL 2.0 : 019 : Vive Roomscale in WebVRWebGL 2 : 052 : Create Particle Systems with TransformFeedbackWebGL2 : 072 : Octave Noise Texture GenerationWebGL2 : 084 : Hex SphereFun with WebGL 2.0 : 021 : Htc Vive ControllerFun with WebGL 2.0 : 037 : King Kais Planet CompleteWebGL2 : 134 : Data Texture Skin AnimationFun with WebGL 2.0 : 034 : Loop Dynamic Road Path ShapeFun with WebGL 2.0 : 004 : Lines to GridsFun with WebGL 2.0 : 026 : Gadget, Widget, Control, Gizmo, ManipulatorIK Rig - Prototype DemoWebGL2 : 070.1 : More Noise Texture Generation

Fun with WebGL 2.0 : 019 : Vive Roomscale in WebVR @SketchpunkLabs