SketchpunkLabs | WebGL2 : 127 : Spring Rotation @SketchpunkLabs | Uploaded 5 years ago | Updated 3 hours ago
In this lesson we explore more spring math by instead using rotation instead translation. We will also explore a different sort of spring called Soft Constraints also known as implicit euler and semi-implicit euler which is used by some physics engines like Box2D.
We also continue to build our baller controller since the last video. We use spring rotation to control the movement of the plunger gun that is attached to the sphere.
Extra Source Files are on patreon for free. Enjoy.
https://www.patreon.com/posts/28683139
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Links of Interest
http://allenchou.net/2015/04/game-math-more-on-numeric-springing/
http://box2d.org/files/GDC2011/GDC2011_Catto_Erin_Soft_Constraints.pdf
https://gafferongames.com/post/spring_physics/
https://gafferongames.com/post/physics_in_3d/
https://wiki.unity3d.com/index.php/JiggleBone
https://www.khanacademy.org/science/ap-physics-1/simple-harmonic-motion-ap/spring-mass-systems-ap/v/period-dependance-for-mass-on-spring
https://gamedev.stackexchange.com/questions/105728/how-to-program-a-fully-controllable-spring-damped-motion
https://codepen.io/sketchpunk/details/WqJOMM
http://lolengine.net/blog/2015/05/03/damping-with-delta-time
http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/
http://mathproofs.blogspot.com/2013/07/critically-damped-spring-smoothing.html
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
In this lesson we explore more spring math by instead using rotation instead translation. We will also explore a different sort of spring called Soft Constraints also known as implicit euler and semi-implicit euler which is used by some physics engines like Box2D.
We also continue to build our baller controller since the last video. We use spring rotation to control the movement of the plunger gun that is attached to the sphere.
Extra Source Files are on patreon for free. Enjoy.
https://www.patreon.com/posts/28683139
======================================================
Links of Interest
http://allenchou.net/2015/04/game-math-more-on-numeric-springing/
http://box2d.org/files/GDC2011/GDC2011_Catto_Erin_Soft_Constraints.pdf
https://gafferongames.com/post/spring_physics/
https://gafferongames.com/post/physics_in_3d/
https://wiki.unity3d.com/index.php/JiggleBone
https://www.khanacademy.org/science/ap-physics-1/simple-harmonic-motion-ap/spring-mass-systems-ap/v/period-dependance-for-mass-on-spring
https://gamedev.stackexchange.com/questions/105728/how-to-program-a-fully-controllable-spring-damped-motion
https://codepen.io/sketchpunk/details/WqJOMM
http://lolengine.net/blog/2015/05/03/damping-with-delta-time
http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/
http://mathproofs.blogspot.com/2013/07/critically-damped-spring-smoothing.html
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20