@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 081 : Tron Line Shader @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Been eyeing this material from Liaret for a long while now. We're now at a point were we can start making materials like this. We go threw the shader on how to create the effect but sadly we will leave it incomplete state because we need a "Bloom Effect" that can only be done in post processing. So in this video we build the shader itself that creates the overall look, then in the next video we explore expanding out ability to do post effects by setting up a new framebuffer to create the bloom effect that will complete the tron material.

=====================================================
Links of Interest

https://www.youtube.com/watch?v=KHiZfy5OlO8

=====================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
WebGL2 : 081 : Tron Line ShaderOpen Xortex - Update 002WebGL2 : 106 : Procedural AnimationWebGL2 : 068 : Voxel Wave (Cube Wave Challenge)WebGL2 : 120 : Swarm AttackWebGL2 : 086 : Viva La FungiFun with WebGL 2.0 : 036 : Procedurally Generated LowPoly TreeWebGL2 : 137.1 : IK Rig - HipsWebGL2 : 067 : Basic Voxels Part 2WebGL2 : 127 : Spring RotationgetSource : lemniscate bernoulli (Figure 8)WebGL2 : 092 : Voxel Maze

WebGL2 : 081 : Tron Line Shader @SketchpunkLabs