@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 092 : Voxel Maze @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
We look at a shader that creates maze like pattern. I explore the basic concept on how it works, then add on to it so we can get the data to be more voxel grid friendly. Then we port all the GLSL code to javascript then use the data created to generate Voxels based on the maze pattern generated.

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Links of Interest

http://amietia.com/slashmaze.html

https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83

https://twitter.com/eddbiddulph

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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
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Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
WebGL2 : 092 : Voxel MazeWebGL2 : 136 : Quaternion Swing and TwistNEditorJSCustom walking and flying character controller in unity 3d / mixamoFun with WebGL 2.0 : 001 : The first VertexWebGL2 : 079 : Adding and Removing VoxelsWebGL 2.0 : 047 : Ray intersects Bounding Box (OBB)WebGL2 : 122 : IK Solver AimWebGL2 : 137.6 : IK Rigs - Head & SpringsFun with WebGL 2.0 : The IntroductionFun with WebGL 2.0 : 029 : Animating on a Bezier Splines PathWebGL2 : 082 : Bloom / Glow Post Effect

WebGL2 : 092 : Voxel Maze @SketchpunkLabs