SketchpunkLabs | WebGL2 : 092 : Voxel Maze @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
We look at a shader that creates maze like pattern. I explore the basic concept on how it works, then add on to it so we can get the data to be more voxel grid friendly. Then we port all the GLSL code to javascript then use the data created to generate Voxels based on the maze pattern generated.
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Links of Interest
http://amietia.com/slashmaze.html
https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83
https://twitter.com/eddbiddulph
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
We look at a shader that creates maze like pattern. I explore the basic concept on how it works, then add on to it so we can get the data to be more voxel grid friendly. Then we port all the GLSL code to javascript then use the data created to generate Voxels based on the maze pattern generated.
======================================================
Links of Interest
http://amietia.com/slashmaze.html
https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83
https://twitter.com/eddbiddulph
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20