@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | Custom walking and flying character controller in unity 3d / mixamo @SketchpunkLabs | Uploaded 7 years ago | Updated 1 day ago
Just a demo of me learning to control 3d characters in unity 3d. Creating a custom character controller using finite state machines to manage which animations should be running and how the character moves in the environment.

The character and animations come from mixamo.com

People starting to ask for the unity source. Here it is :
http://vor.sketchpunk.com/temp/Unity_CharController.zip

About tutorials, I don't make unity tutorials, sorry. I'll focus more on tuts on creating a game engine from scratch. At some point in development I would probably create something like this but using my own armature system and procedurally generated animations.
Custom walking and flying character controller in unity 3d / mixamoFun with WebGL 2.0 : 001 : The first VertexWebGL2 : 079 : Adding and Removing VoxelsWebGL 2.0 : 047 : Ray intersects Bounding Box (OBB)WebGL2 : 122 : IK Solver AimWebGL2 : 137.6 : IK Rigs - Head & SpringsFun with WebGL 2.0 : The IntroductionFun with WebGL 2.0 : 029 : Animating on a Bezier Splines PathWebGL2 : 082 : Bloom / Glow Post EffectFun with WebGL 2.0 : 020 : Head Tracking in WebVRWebGL2 : 117 : Arc Circle IK SolverWebGL 3D Painting Prototype

Custom walking and flying character controller in unity 3d / mixamo @SketchpunkLabs