SketchpunkLabs | WebGL2 : 079 : Adding and Removing Voxels @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Going back to voxels again. Last video we got raycasting working within a voxel chunk. So we know every voxel that the ray intercepts. Today we're going to use that data to determine which voxel we want to add or delete in our chunk. In the end we will have the makings of a voxel art tool, or for my purpose, level editor.
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
Going back to voxels again. Last video we got raycasting working within a voxel chunk. So we know every voxel that the ray intercepts. Today we're going to use that data to determine which voxel we want to add or delete in our chunk. In the end we will have the makings of a voxel art tool, or for my purpose, level editor.
=====================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20