@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 079 : Adding and Removing Voxels @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Going back to voxels again. Last video we got raycasting working within a voxel chunk. So we know every voxel that the ray intercepts. Today we're going to use that data to determine which voxel we want to add or delete in our chunk. In the end we will have the makings of a voxel art tool, or for my purpose, level editor.



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WebGL2 : 079 : Adding and Removing VoxelsWebGL 2.0 : 047 : Ray intersects Bounding Box (OBB)WebGL2 : 122 : IK Solver AimWebGL2 : 137.6 : IK Rigs - Head & SpringsFun with WebGL 2.0 : The IntroductionFun with WebGL 2.0 : 029 : Animating on a Bezier Splines PathWebGL2 : 082 : Bloom / Glow Post EffectFun with WebGL 2.0 : 020 : Head Tracking in WebVRWebGL2 : 117 : Arc Circle IK SolverWebGL 3D Painting PrototypeWebGL2 : 137.0 : IK Rigs IntroWebGL 2.0 : 044 : Ray to Triangle Intersection

WebGL2 : 079 : Adding and Removing Voxels @SketchpunkLabs