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SketchpunkLabs | WebGL2 : 082 : Bloom / Glow Post Effect @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
To complete the previous video's effect, we need to apply a post effect called Bloom, others might call it the glow effect. So we go through all the steps needed to make objects in our scene glow then talk about some optimizations I learned in my research of the bloom effect.

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Links of Interest

http://www.pyramidsoftwaresolutions.com/webgl-threejs-blur-tutorial.html

https://learnopengl.com/Advanced-Lighting/Bloom

https://udk-legacy.unrealengine.com/udk/Three/Bloom.html

http://dev.theomader.com/gaussian-kernel-calculator/

https://github.com/Jam3/glsl-fast-gaussian-blur


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WebGL2 : 082 : Bloom / Glow Post EffectFun with WebGL 2.0 : 020 : Head Tracking in WebVRWebGL2 : 117 : Arc Circle IK SolverWebGL 3D Painting PrototypeWebGL2 : 137.0 : IK Rigs IntroWebGL 2.0 : 044 : Ray to Triangle IntersectionWebGL 2 : 053 : Instanced Particles with TransformFeedbackFun with WebGL 2.0 : 019 : Vive Roomscale in WebVRWebGL 2 : 052 : Create Particle Systems with TransformFeedbackWebGL2 : 072 : Octave Noise Texture GenerationWebGL2 : 084 : Hex SphereFun with WebGL 2.0 : 021 : Htc Vive Controller

WebGL2 : 082 : Bloom / Glow Post Effect @SketchpunkLabs