@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | Fun with WebGL 2.0 : 036 : Procedurally Generated LowPoly Tree @SketchpunkLabs | Uploaded 7 years ago | Updated 1 day ago
Today we explore a method of generating a tree. We play around with vertices, connect them as triangles then create functionality to scale, extrude, rotate and move all those vertices around to build a random tree.
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
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Fun with WebGL 2.0 : 036 : Procedurally Generated LowPoly TreeWebGL2 : 137.1 : IK Rig - HipsWebGL2 : 067 : Basic Voxels Part 2WebGL2 : 127 : Spring RotationgetSource : lemniscate bernoulli (Figure 8)WebGL2 : 092 : Voxel MazeWebGL2 : 136 : Quaternion Swing and TwistNEditorJSCustom walking and flying character controller in unity 3d / mixamoFun with WebGL 2.0 : 001 : The first VertexWebGL2 : 079 : Adding and Removing VoxelsWebGL 2.0 : 047 : Ray intersects Bounding Box (OBB)

Fun with WebGL 2.0 : 036 : Procedurally Generated LowPoly Tree @SketchpunkLabs